A survey about RMT
October 26th, 2005 Jun Sok Huhh Posted in news |
RMT(Real-money trading) is one of hottest issues of Korean gaming culture in every respect. In a sense, RMT gets beyond gaming issue, it is also a sort of serious social problems. Many game-watchers and experts are arguing about various subjects on RMT and related markets. Until now, no definite solution or plan to mitigate its negative side is drawn. Personally, I feel it urgent that broad and rigorous empirical investigation on RMT and its markets in Korea is to be done. I had a visit to the ItemBay for proposing some co-researches on RMT markets, but their favors could be won just in case that the result was helpful for their business. I felt that they wanted emprical supports for the legalization of RMT . At the time, I felt so disappointed to their narrow standpoint. I guess many times and efforts could be saved if we had more precious outlooks and detail data about RMT.
Anyway, ETnews, a Korean newspaper specialized in IT, had an online survey on RMT in Korea for 4 days. 2,000 men and women over 10 years old were chosen for it. the summary of survey results is following.
1. 85.1% of all respondents was known or heard about RMT, only 14.9% answered “I don’t know it well.“
2. By occupation, 44.4% of students answered “I know it well”, 45.3% answered “I know it roughly.” This proportion is by far higher than the proportion of office workers or housewives.
3. 14.8% of all respondents said that they had experiences in RMT, most of them are younger generation in their teens or twenties. By age, 29.3% of RMT experiencing respondents are in their teens, 19.0% in their twenties, 11.0% in their thirties, 7.5% in their forties, 7.1% from higher ages.
5. By sex, the proportion of male from RMT experiencing respondents is 72.8% which are much higher than that of female, 27.2%.
6. 73.5% of all respondents answered that “RMT is a wrong kind of acts.” Especially, housewives showed more negative opinion on RMT, 87.0% of them viewed RMT wrong. But, 43.0% of teenage respondents answered that “It is all right.”
7. 61.3% of RMT experiencing respondents answered that they put to use professional mediation company like ItemBay in RMT, 19.2% via direct contacts in games, 11.8% via games’ communities on the web. Male respondents preferred mediation company, direct contacts and game’ communities are favored by the female and the older.
October 30th, 2005 at 3:04 am
Hmmmm…maybe the Korean scene has become too polarized towards RMT that it is hard not to ask questions before they start choosing sides?
What would the exact goals of the study be?
October 31st, 2005 at 8:45 am
Good question. This survey is just a translation of newspaper articles. I didn’t get more detail information on this survey.
Recently, Korean government are investigating various sides of RMT, from protection of consumers to related cyber-crime. Some experts suggested that any kind of legalization for RMT be needed for dealing with many problems around this. By now, there are only many arguments and proposal.
As I wrote, unfortunately, we have not get at precious picture of RMT in Korea. Just episodic or partial recognition are prevailing. If I got more information on this survey, I’ll do another post.