Game Design, Trading Markets, and Playing Practices

December 4th, 2005 Jun Sok Huhh Posted in articles |

Originally, this paper was prepared for an international conference of gaming. We were rejected for some shortcomings. Severe comments from two game academics were extremely appropriate, and gave great helps to revise this work. Now, we are in work to improve this article.

For all of its weaknesses, we decided to open this work. A critical consideration on the success of an MMORPG of Korea shed some lights on the unique side of playing MMORPGs. Maybe, you could look some deep secrets in the dazzling growth of gaming market of Korea.

This paper is still going on, so if you give us any comment on this, it is really helpful for us.

Click here to download.

2 Responses to “Game Design, Trading Markets, and Playing Practices”

  1. I just wanted to say hi and tell you what a fantastic resource this blog is for non-Korean game researchers such as myself. The articles posted so far are very interesting, and I am looking forward to see more of this stuff in the future.

    Keep up the good work - Julian.

  2. What a nice and warm words! Hi, Julian. We are rally flattered for your comment. Actually, this site is not run at a regular basis. Expectations like yours, however, will put a lot of encouragement on us.

    We think that gaming expierences of ours is really particular, in that Korean people had not been so enjoyable in gaming before internet age. Internet turned everying another direction. It’s really interesting point to us.

    Thanks again. We’ll keep going on :)

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