Do You Know Real Drift?

March 29th, 2006 Jun Sok Huhh

The Kart Rider by Nexon is one of the most popular online games in Korea. It is classified as 'casual games' in Korea, which means that everyone could have joyful moments with not-so-much efforts. In Korean elementary schools, it is almost impossible to chat with friends without knowing games like Kart Rider or Maple Story. Office workers are used to battle with each other in many kinds of online games during their lunch break.

Following movies is produced by fans of Kart Rider. If you know Korean language, you would understand how much impact this games has on Korean players. If you do not, however, you could really sneak into colorful ludic moments of the game.

Click this for playing the movie(which is formatted as "wmv")!

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Anyone else but NCsoft?

March 14th, 2006 Jun Sok Huhh

The mid-term announcement of Korean Police Agency on the NCsoft's Lineage case is so surprising even to us. The outline about the course of affairs is following. I'm still in doubt on the number of illegal accounts registered by stolen national residence numbers.

http://joongangdaily.joins.com

As I’ve told in the previous post, NCsoft has little incentives to handle suspicious accounts from abroad actively. I’m not saying that NCsoft was innocent, but it might not be righteous that all the responsibility is shouldered on it.

There are a lot of ambient evidences that Korean brokers have organized RMT sweatshops of China in several years. Personally, I have seen much fewer posts at community sites that native players had make some money from item trading than around 4 years before. In economic sense, demand and supply was being splitting along the wage differential during those years.
Suddenly, this question comes upon to me. “Who can get considerable benefit from RMT?” First, as you already knew, is publisher. The nominal increase of subscriber is equals to the increase in revenue. Second is mediator in RMT. In Korea, one player has a considerable share(around 60%) of officially mediated trading. Coincidentally, last four years were the fastest growing terms for its business.

Maybe, is it strongly possible for the mediator to run its very own RMT workshops in China or other countries with cheap labor?

As of now, I’ve not any sound proviso to confirm this bold speculation. But, considering economic interests and accessibility to the information required, it is one of probable situations under deep cover.

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Betrayal, Conspiracy, and Assassination

March 14th, 2006 Jun Sok Huhh

Last weekend were big days for Korean WoW(World of Warcraft) players. In many servers, the Alliance and the Horde, all-time conflicting races, were equally anticipating for ‘Opening the Door Ahn'Qiraj(The Ahn'Qiraj)’ event. As you know, this event is one of drop-dead highlights in WoW. It requires full dedication of players regardless of their races. As this event is the epoch breaking moment in WoW, partisan interests of any small group is to be put aside.

But, the grand event intended by the developer, Blizzard, didn’t result in expected smooth outcome or well-driven emotional satisfaction. There were some happenings or others, but this one that I would introduce might be the most dramatic and interesting one that Korean players had experienced.

In the server named ‘Bloodhoof’, two powerful group were expected to do major roles in doing this event. One was a raid group named ‘Guardian’ and the other was a guild and/or raid group named ‘Good People(GP).’ They had previous meeting for the Ahn'Qiraj event and drew an agreement on many things like the time of inaugurating the event. This promise was communicated among most of players through their presumed focal point, an internet community site. Because the event needs tight co-operation of whole participants of a server, co-ordination among players is a key part in completing the mission. Players, also, were all aware of the time and other matters promised(e.g. the one who is to use the key to open Ahn'Qiraj).

According to Guardian’s notification, the time was 7 p.m. at March 11th. All appeared to be well arranged, but a surprising betrayal waited for them. At 1 p.m. of the D-day, the guild master of GP announced that GP was starting the Ahn'Qiraj event on 2 p.m.! Around 2 and half p.m., GP really started the event at its own decision, and skimmed off all the cream. At first, many players who had known the opening time at 7 p.m. were so embarrassed when they were in the game around 7 p.m. It didn’t take a long time for them to turn into the angry and furious.

At this point, all kinds of politics come in. the guild master of GP said that he and his guild didn’t make any promise on the time to start, so they had just judged the appropriate time to kick off the event. But, players who were excluded from participating in this historical moment in WoW gave suspicious eyes on the GP guild. Was there any juicy benefit of solely implementing the event? Wasn’t there truly any conspiracy to cut other players out? By the nature of things, the hostility against GP guild was increasingly heightened.

At last it burst out and the hardest to believe did happen at March 12th. A Horde player nicked “Rentotem” who was a Tauren Hunter Warlord visited IronForge to make a strong object to the guild master of GP. Just for a peaceful verbal argument? Absolutely not. He came to the heart of the enemy to revenge upon the man who was responsible for. While the ‘Alliance’ guild master was not given any buff from his own comrades and people, the ‘Horde’ protester had got all of supports from the very foes of his(even from Paladins!). BTW, how could the assassin approach guild master without being noticed? Actually, some of the Alliance had made secret moves to prevent this Horde hit man from running against defending guardians of IronForge.

It was a public execution mutually agreed between both races to condemn the betrayal.

* Following pictures are linked from WoW PlayForum(56K Warning!)

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Wild Wild Guess

March 5th, 2006 Jun Sok Huhh

As previous post told, recent registration number stealing is still hottest issue of Korean online gaming. Many game watchers fiercely blamed RMT business from abroad. Suddenly, I wonder how many stolen accounts were used for RMT. It’s just brave and wild guess, and we have not enough data or information. But, it might be more useful than just loud voices.

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The Truth about Numbers

March 3rd, 2006 Jun Sok Huhh

NC Soft, the largest game developer/publisher, is under heavy fire for illegal leaking of registration numbers. For it was national wide news, the upshot of the incident is not to be repeated.(see following article, click here)

Firstly, if you are not Korean, you might wonder what the registration number(RN) is. RN is the unique identification code for nationality of Korea. Usually, it is used for identification and screening for age limitation. It’s somewhat similar to social security number of U.S., but RN is more frequently used as requirement for many instances of certification.

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