Waning Competitive Edge

February 8th, 2007 Jun Sok Huhh

KOTRA, the national agency for promoting exports, announced some export records of Korean online games for recent years. One interesting point is the change of Korea's share in China online game market. It is generally recognized that Korean online games has gained the dominant position in China market. The Legend of Mir series, Mu, Lineage, Kart Rider are also Chinese favorites, not only Korean.

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The Power of Tween

February 6th, 2007 Jun Sok Huhh

At least for last two years, one of major agendas in Korean online gaming is micro payment. The business model itself seems so attractive in that it requires players much lower entry barrier. Some Korean experts rashly declared that the fixed-fee based model would be perish soon. But, the story might be nuanced one.

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Some Facts on Korean RMT Transaction

January 30th, 2007 Jun Sok Huhh

It's been so long! Anyway, we are back now. Some interesting facts on Korean RMT transactions are come by. Let me share these with you, old-time visitors.

1. The Volume of Transactions 


* The volume of transaction is measured by 1M Korean Won (KRW), 1M KRW = 1,000 USD

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Auction against System

December 12th, 2006 Jun Sok Huhh

Recently, Korean World of Warcraft(WOW) players introduced a very interesting spontaneous auction system that circumvents the logic of the game design.

As you already know, there are a lot of restrictions on equipping items in WOW. Attribution of items to a specific player makes the usage of WOW Gold narrow. So, it is one of characteristics in game systems that lessen RMT in the game. But, is this invincible? So-called "Gold party" named by Korean WOW players is rising as a means to bypass this restriction. The "Gold party" is unique contractual raid team organizing for in-game non-official item auctioning on the spot.

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A Japanese Case For Law Enforcement on RMT

November 28th, 2006 Jun Sok Huhh

http://mdn.mainichi-msn.co.jp/national/news/20061123p2a00m0na023000c.html

 It's intriguing in that gold-farming connection of RMT transactions with other cheap-labor nations is one of important aspects in every regions which have emerging culture of online gaming including Korea.

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