March 2nd, 2007 Jun Sok Huhh
As you already know, the casual game in Korea is not Poker/Puzzle-like but easy to learn action-based game. many experts here has asserted that subscription model be replaced by micro-payment model with free-to-enter. It is not hard to guess that micro-payment model matches casual games very well. The larger use base is, the higher revenue the company get. It's simple economics of online gaming.
But, most of comments on this misses one point. It is two hidden engines that make users and their sponsors to pay money. The one is age differential, and the other is sex differential.
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