Some Facts on Korean RMT Transaction

January 30th, 2007 Jun Sok Huhh

It's been so long! Anyway, we are back now. Some interesting facts on Korean RMT transactions are come by. Let me share these with you, old-time visitors.

1. The Volume of Transactions 


* The volume of transaction is measured by 1M Korean Won (KRW), 1M KRW = 1,000 USD

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Auction against System

December 12th, 2006 Jun Sok Huhh

Recently, Korean World of Warcraft(WOW) players introduced a very interesting spontaneous auction system that circumvents the logic of the game design.

As you already know, there are a lot of restrictions on equipping items in WOW. Attribution of items to a specific player makes the usage of WOW Gold narrow. So, it is one of characteristics in game systems that lessen RMT in the game. But, is this invincible? So-called "Gold party" named by Korean WOW players is rising as a means to bypass this restriction. The "Gold party" is unique contractual raid team organizing for in-game non-official item auctioning on the spot.

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A Japanese Case For Law Enforcement on RMT

November 28th, 2006 Jun Sok Huhh

http://mdn.mainichi-msn.co.jp/national/news/20061123p2a00m0na023000c.html

 It's intriguing in that gold-farming connection of RMT transactions with other cheap-labor nations is one of important aspects in every regions which have emerging culture of online gaming including Korea.

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Finally, Korean Governement are to Illegalize RMT.

November 23rd, 2006 Jun Sok Huhh

According to an article of a Korean newspaper, if a recent proposed bill named “Amendment for Game Industry Promoting Law” be through the National Assembly, all kinds of mediating businesses between in-game money and real money could be punished.

The amendment adds the former original bill to a clause for prohibiting acts of exchanging in-game money to real money. This tells that anyone cannot do her business for ‘exchanging’ or ‘mediating’ exchanges of, and 'repurchasing' outcomes of games by real money. The 'outcomes' mentioned include in-game money, all kinds of in-game points, but in-game items are not among these.

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Effects of RMT on the MMOG Demand

October 24th, 2006 Jun Sok Huhh

I've finished my research paper named "Effects of RMT on MMOG demand." My method is based on economics, but some parts might be interesting to you. Do not hesitate to do any comment/criticism on that.

http://ssrn.com/abstract=943368

If there be any problem to download, contact me.

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